Release of standalone VR systems in US:
- Vive Focus Plus – recently released
- Oculus Quest – 21 May, 2019
Release of new PC VR systems in US:
- HP Reverb – release delayed, still not out
- Oculus Rift S – 21 May, 2019
- Valve Index with Knuckles Controllers – mid June 2019
If you happen to search for a specific pair: device vs device, comparison tables can be more useful, however this article can very well serve you well by confirming or invalidating your initial choice QUICKLY (skip the intro).
If you’ve just started trying to figure out which VR system to get, you probably noticed it’s not exactly the easiest thing to do because the selection is rather abundant these days.
The better known VR systems are:
Acer, Asus, Daydream, Dell Visor, Gear VR, HP, HTC Vive & Vie Pro, Vive Focus, Lenovo Explorer, Oculus Go & Rift, Mirage Solo, PSVR, Samsung Odyssey/Odyssey Plus and Pimax.
If you wanted to compare each of them to each other, you would end up with more than 136 comparison pairs. Intimidating, isn’t it ?
Is there a quick and painless route ?
This article will help you to evaluate all the major devices without breaking a sweat.
The whole process is laid out as a decision tree. At each stage you will make a selection narrowing down the available choices.
All devices are arranged in groups which share certain key characteristics. Each stage of a decision tree is constructed as a list of major pros & cons comparing one group against the other.
You simply work your way down the tree until you end up with a handful of devices. At this point some minor differences and current price deals will help you make a final call.
Let’s go !
Standalone VR (Oculus Go, Mirage Solo, Vive Focus) vs PC and PS4 VR
PSVR or PC VR ?
Windows Mixed Reality or something else ?
Windows Mixed Reality – which one: Acer, Asus, Lenovo, Dell, HP, Samsung ?
Vive vs Vive Pro vs Oculus Rift
Vive Pro vs Samsung Odyssey and Odyssey +
Amazon.com offers for the products listed above can be found here.
To cut a long story short – it is likely that initially, VR will make you sick. It takes some time and patience to develop “VR legs”.
You shouldn’t start with a fast paced dog-fight and try to force yourself through it. This may result in a retch every time you try VR again, not to mention a few stains on the carpet.
Start with something slow where you can stand still and just interact with the environment.
Once you put your hands on a headset you shouldn’t cut corners with adjustments, especially with respect to IPD. Without doing this correctly, you may end up in a wonderland where proportions between your body and other objects are weird. This tends to result in nasty headaches.
You can measure your IPD using a mirror and a ruler or a webcam. Just remember that if it is above the 67 mm range, any software correction in most cases won’t be good enough and you should consider getting a headset with a hardware adjustment mechanism.
The third thing to bear in mind is a problem of accommodating your glasses (yawn – skip).
In general VR headsets are more comfortable without glasses. The level of comfort when you use them varies from headset to headset between good and problematic.
For some systems you can get a correction insert which you mount inside the headset.
Other than that, if your giant goggles are too huge to fit into the headset, maybe you should think about contact lenses.
That’s health & safety covered.
Let’s start with the cheapest products (a serious gamer or media consumer ? – then skip).
The cheapest is probably Google cardboard. To use it you will need a suitable smartphone. There are a bunch of other options (notably: Gear VR and Daydream) which require a smartphone as well.
All these headsets simply allow you to attach your phone to your head and use it as a screen and a hardware platform for games and other experiences.
The biggest flaws of these devices are listed here.
If you plan to use VR a lot, you should consider standalone VR headsets (have a powerful gaming PC ? – then skip).
Standalone VR systems require neither a smartphone nor any other additional hardware, they work on their own.
Standalone VR systems:
- Oculus Quest
- Vive Focus Plus
- Vive Focus
- Mirage Solo
- Oculus Go
Pros of standalone VR vs VR for PC and PS4:
- much cheaper
That’s due to the fact that you need neither a powerful PC nor a console.
- easy to use
Very simple setup. No headaches with setting up sensors and cameras. No compatibiltity issues typical for PC.
- cordless & portable
You can take it with you when traveling. Oculus Go straps are designed in such a way that you can use it even while lying in bed (this probably applies to the Quest as well)… and the cord doesn’t get in the way because there is NO CORD !!!
- Oculus Quest & Vive Focus Plus deliver similar experience as PC or PS4
Cons of standalone VR vs VR for PC and PS4:
- limited content
Oculus Quest launch line-up consists of 50 confirmed games and apps. That’s nothing in comparison with PS4 and PC, however Oculus is committed to bringing VR to the masses, so the number of titles should go up.
There are legacy Gear VR games and apps which can be accessed with Oculus Go, yet they do not support positional tracking,
- less powerful processor and graphics card
Standalones can’t really compete with the quality of the best VR for PC, however, best quality comes at the cost of being connected to a PC with a cable. Obviously it has a negative impact on the immersion.
- no hands presence for Oculus Go, Mirage Solo and Vive Focus
They all make use of a single controller without positional tracking. As a result VR representation of hands is simply not possible. That severly reduces the ability to interact with a digital world.
Both Oculus Quest and Vive Focus Plus are bundled with controllers which bring hands presence to standalone VR for the very first time.
- Oculus Go headset has no positional tracking at all
Every other standalone headset has it, yet there are not many games for these systems which feature positional tracking as a part of game mechanics.
A detailed comparison between Oculus Quest & Go, Mirage Solo, Vive Focus & Focus Plus can be found here.
If cons of standalones are hard to accept, please read on to learn about other options.
The best VR experience you can get is delivered by devices powered either by PlayStation 4 or a PC (take me straight to the very best).
Neither of them are cheap (a few hundred for the headset alone), so you should consider these only if you are a serious gamer, that is, someone who plays at least a couple of hours every week.
Even though these devices are top of the line, they share some shortcomings. You need to be aware of them before you proceed.
Pros of PSVR:
- the price of PlayStation 4 is at least two times lower than any VR capable PC
Note: PSVR requires PlayStation 4, other systems rely on a PC.
- there are no problems with using any content for PSVR
In theory any VR game for a PC can be used with any VR system for this platform. In practise you may run into problems if the game was not tested/created for the system you happen to have.
- no software conflicts
At times you’ll find that on a PC, after you install the required software, there is a chance that it won’t work properly because of the conflicts with other programs.
- no hardware compatibility issues
For a PC, some pieces of hardware are notorious for turning people gray – particularly USB 3.0. Out of all the VR systems for PC, only Vive doesn’t use this version of the port (note that Vive Pro does).
- Aim Controller
It is an excellent “gun” for PSVR. On a PC, there is a tracker for the Vive which could be attached to a “gun” or anything else for that matter. Currently however, there is not much you can do with it.
- the headset accommodates glasses well
- more living room friendly than a PC
Cons of PSVR in comparison with PC VR:
- less content
There is a decent amount, just not as much as for a PC.
- no room-scale VR
PSVR supports only sitting & standing experiences. The play area for a PC VR is bigger.
- Move Controllers are inferior to the PC counterparts.
You cannot turn away from the camera which tracks them and the tracking itself can be erratic for more dynamic games.
- the price of the PSVR (excluding PlayStation 4) is higher than cheaper VR systems for a PC (excluding a PC itself of course)
- not possible to make the headset wireless
- impossible to use for work
PC programs with a VR interface can actually be used to create something. There aren’t many of them though.
- impossible to play non-VR PS4 games in VR
It is possible to play some non-VR PC games in VR thanks to VorpX.
- no integrated headphones
A minor issue since only the more expensive PC systems have it
- no hardware adjustment to IPD
A minor issue since PSVR software adjustment works up to 70 mm
If the pros in your evaluation overwhelm the cons, you have a choice – PSVR. In case cons are not acceptable, please read on.
If you have some more questions, please take a look at this list and you may find the answer.
Windows Mixed Reality: Samsung Odyssey, Odyssey +, Lenovo Explorer, Asus, Dell Visor, Acer and HP.
Other systems: Oculus Rift, HTC Vive & Vive Pro.
Pros of WMR vs other systems for PC:
- better screen resolution
Only Vive Pro beats the majority of WMRs and matches Samsung Odyssey however, it is more expensive than any of them.
- the play area is limited only by the length of the cable (~4m)
- easier to use once everything is installed and configured
WMRs do not require any additional auxiliary equipment like sensors, base stations etc. All they need is a PC and the controllers. If you intend to play just for an hour or so per session and you don’t have a dedicated playing area where VR is set up permanently, WMR is a better option.
- minimal hardware requirements which are less demanding
WMRs work with certain graphics cards which are integrated into the processor so you don’t need to buy a graphics card at all. That comes at a cost – the display framerate is 60Hz instead of 90 recommended for top quality VR experience. Of course you can upgrade your system later.
Cons of WMR vs other systems for PC:
- tracking of the controllers is somewhat limited
When they are out of field of view of the cameras installed in the headset or too close to them, tracking becomes erratic. It is not bad, just annoying for some games.
- most WMRs cannot be adjusted to user IPD
Odyssey/Odyssey+ are the only WMRs having this feature.
- no official VorpX support
That may change in the future.
- official support for WMR on Steam (the biggest repository of VR games) is still slightly lacking
Most games work fine on any WMR even when this platform is not indicated as supported. Remember though, that due to the fact that WMRs are newcomers you may experience more problems than with the Rift or Vives. Those problems are being gradually solved, so the experience is getting smoother.
- playing Oculus exclusives is usually possible, yet may not be as good as on the Oculus Rift itself
That’s mostly due to the fact that Oculus Touch controllers are the best at the moment. As a side note it’s worth noting that the Oculus Store is widely credited as the best content provider.
- issues with USB 3.0
The issue is major, however only Vive doesn’t use it (Vive Pro does).
- the fit between the face and the visor (front part of the headset) may be too loose
Other headsets are built as goggles so they sit on your face as tight as you choose. As a result they won’t wobble when you shake your head.
- currently no option to make the headset wireless
If cons are not acceptable, click here. Otherwise please read on.
Pros of Samsung Odyssey and Odyssey + vs other WMRs:
- hardware adjustment to IPD
Software adjustment for other WMRs has an upper limit of 67 mm.
- quality headphones and microphone integrated with the headset
That’s more convenient than using the external ones.
Cons of Samsung in comparison with other WMRs:
- more expensive
- heavier than others
That affects the comfort.
If the pros shine, you have made a choice: Samsung Odyssey. Let’s find out if you prefer Odyssey +.
- reduced screen-door effect
Some people claim it feels slightly more blurry than Odyssey and that sweet spot is smaller.
- less heavy
- breathable padding
Lenses won’t fog up as easily.
- more comfortable nose flaps
- the headset facilitates Bluetooth connection with the controllers
As a result your PC doesn’t need to have Bluetooth at all, and connection is more stable.
- Odyssey Plus has wider nose cup and wider face mask
For some people it improves the comfort, for others it increases the amount of light leaking inside the headset.
Other WMRs are not bad at all and are worth considering if the price is right.
or press here for other options.
Pros of both Vives (Vive and Vive Pro) vs the Rift:
- God Rays less glaring
- better fit for glasses
You can adjust the eye relief for the headset which creates more space for glasses.
- bigger play area
If you don’t have a spare area of 11 ft x 11 ft (3.5 m x 3.5 m), this advantage is useless.
- brighter screen
- Vive Tracker
There are no trackers for Oculus. There is not much you can do with the Vive Tracker at the moment though.
Pros of the Vive Pro vs Vive & Rift:
- huge play area: 33ft x 33ft (10m x 10m)
You will need 4 base stations for that and it is useful only after you upgrade your headset to be wireless.
Cons of Vive Pro vs Vive & Rift:
- very expensive
Pros of the Vive vs Rift & Vive Pro:
- doesn’t need troublesome USB 3.0
Cons of both Vives vs the Rift:
- too much sweating may damage Vive and Vive Pro
There are problems with having it fixed under warranty.
- both are more expensive
Vive Pro is significantly more expensive than the Vive.
- controllers are less ergonomic and less capable than Oculus Touch
Usually you can play Oculus games using Vives but the experience may not be as good though.
- smaller sweet spot
- experience on a weak PC may not be as good as on the Rift
Oculus asynchronous spacewarp technology compensate for sudden frame rate drops, which are more likely on a less capable PC.
If cons make you feel uneasy, choose the Rift.
Otherwise, using pros specific for the Vive and Vive Pro and remembering that Pro is more expensive, you can narrow down your choice to a single device.
Bear in mind that Vive Pro is compatible with Base Station 1.0 and 2.0, Vive will only work with 1.0.
Thanks to TPCAST adapter it is possible to make Vive and Oculus headsets wireless. It is not the easiest thing to use though and it is quite expensive.
Vive has just released its own wireless adapter. It looks like it’s not that great either.
The most capable right now are Pimax 5K / 8K. Unfortunately I wouldn’t put them in the affordable category. The graphics card (e.g. GeForce RTX 2080 Ti) you need to fully appreciate their potential would cost you roughly as much as the entire Vive Pro system (excluding PC).
Next in line are: HTC Vive Pro, Samsung Odyssey and Odyssey Plus. They have high resolution and a wide field of view.
Bear in mind that Oculus Touch (the native controllers of the Oculus Rift) are still king of the hill.
Pros of the Vive Pro vs Odyssey & Odyssey+:
- tracking of the controllers is accurate everywhere in the play area
Tracking of the Odyssey Controllers has some blind spots. Most games work good enough, however occasional glitches may be annoying, especially when rock solid tracking is a must.
- more games with official support for the Vive
Games on Steam (the biggest VR games store) usually work with Samsung even when there is no official support for this system, however the experience is still not as smooth as on the Vive. That improves with each software update, most notably after introducing motion reprojection.
- it is possible to make the headset wireless using Vive’s wireless adapter
- Vive Tracker
The tracker can be attached to any object to make it part of the game. There is not much you can do with it at the moment.
- adjustment of the eye relief
That’s useful for making more space for glasses if you need them.
- official VorpX support
Cons of the Vive Pro vs Odyssey & Odyssey+:
- too much sweating can damage the headset
Having it fixed under warranty can be a problem.
- inferior audio quality
- much more expensive
- Vive Controllers have no thumbsticks and no removable battery
When they die you have to plug them in for charging. Odyssey Controllers have removable batteries – you can easily swap them for some fresh ones.
- more demanding system requirements
Samsung delivers 60 Hz frame rate when run on a weak PC. 90 Hz is a minimum for optimal VR comfort. Of course you can always buy a monster graphics card later.
- less portable
Samsung Odyssey doesn’t require any external sensors.
- more screen-door effect than Odyssey Plus
Pros win – choose the Vive Pro, otherwise Samsung Odyssey or Odyssey Plus is a better choice. Click here for a comparison between Odyssey + and Odyssey.
To answer this question, it is helpful to put the price in perspective. Click the system you chose to go to the relevant section: PSVR, Oculus Rift, HTC Vive. If you decided to grab WMR or Vive Pro, the reasoning for HTC Vive holds in these cases as well.
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