Glossary

3D Blu-ray playback

ability to watch the content of 3D Blu-ray disks in 3D very much like in 3D IMAX


360-degree videos and photos

when you watch a 360-degree movie, you can see the panorama all around you. 360 degree photos are a static version of the same experience.


display resolution

every display consists of pixels – tiny “bulps” packed densely next to each other. The bigger the resolution, the greater number of those “bulps” and the better quality of the visuals.


droning

driving or piloting remote controlled vehicles


Eye Relief

roughly speaking a distance between the eyes and lenses of the headset


first-person-view game

a game in which you see the world through the eyes of the character you control


FPV glasses (First-Person-View glasses)

a head-mounted screen displaying a video signal transmitted from a camera installed on- board the remote controlled vehicle


God rays

God rays in the context of VR is an artificial glow around bright objects, especially when they happen to be on a dark background.


haptic feedback

a mechanism responsible for faking the sense of touch by applying vibrations or forces to the user


HDMI (High-Definition Multimedia Interface)

one of the standards of transmitting audio-visual data between the source and a display


HMD

head-mounted display. For example PSVR, Oculus Rift or HTC Vive headset.


IPD (Interpupillary Distance)

distance between centers of the pupils of the eyes


IR

infrared radiation


Large Virtual Screen

It is a large screen you see in the virtual world when you put your headset on. The screen is flat or curved and can be placed in various types of scenery. It is useful for watching movies and playing regular games on a large screen.


motherboard

an electronic circuit board which is one of the main components of a personal computer


orientation tracking

VR system knows which direction the object being tracked (e.g. the headset) is facing and how much it is tilted


PC

personal computer


play area

area within which tracking of the headset and controllers will work


positional tracking

VR system knows where in space the object being tracked (e.g. the headset) is.

If this feature is absent, you are placed in some arbitrary location within the VR world
and the system tracks mainly a direction you are looking along.


room-scale VR

VR mode able to track the player in any pose, anywhere in a big, designated area


screen-door effect

every display consists of pixels – tiny, densely packed “bulps”. If their density is not big enough, the display produces blurry visuals. In the worst case you can see every pixel individually.


stereoscopy

a technique giving the ability to see images in 3D. The principles of that are described here.


sweet spot

The image you see on the display of a VR headset is sharp only within a sweet spot area around the center – that is, when you look straight ahead.


trackers

all objects from the real world, which can be tracked by the VR system to propel their counterparts in the VR. Those include representations of: pistols, shotguns, bats, rackets etc.


USB (Universal Serial Bus)

one of the ways of the communication between computers, gaming consoles and other devices. The signal is transmitted over the cable and through the standardized plugs and sockets. USB can be also used for charging batteries or as a source of power.