- 3D Blu-ray playback
- 360-degree videos and photos
- display resolution
- first-person-view game
- FPV glasses (First-Person-View glasses)
- God rays
- haptic feedback
- HDMI (High-Definition Multimedia Interface)
- IPD (Interpupillary Distance)
- room-scale VR
- screen-door effect
- USB (Universal Serial Bus)
3D Blu-ray playback
ability to watch the content of 3D Blu-ray disks in 3D very much like in 3D IMAX
360-degree videos and photos
when you watch a 360-degree movie, you can see the panorama all around you, yet interacting with objects is limited. 360 degree photos are a static version of the same experience.
every display consists of pixels – tiny “bulps” packed densely next to each other. The bigger the resolution, the greater number of those “bulps” and the better quality of the visuals.
driving or piloting remote controlled vehicles
a game in which you see the world through the eyes of the character you control
FPV glasses (First-Person-View glasses)
a head-mounted screen displaying a video signal transmitted from a camera installed on- board the remote controlled vehicle
God rays in the context of VR is an artificial glow around bright objects which happen to be on a dark background. Some people find it very annoying.
a mechanism responsible for faking the sense of touch by applying vibrations or forces to the user
HDMI (High-Definition Multimedia Interface)
one of the standards of transmitting audio-visual data between the source and a display
head-mounted display. For example PSVR, Oculus Rift or HTC Vive headset.
IPD (Interpupillary Distance)
distance between centers of the pupils of the eyes
an electronic circuit board which is one of the main components of a personal computer
VR systems able to track the player in any pose, anywhere in a designated area
every display consists of pixels – tiny, densely packed “bulps”. If their density is not big enough, the display produces blurry visuals. In the worst case you can see every pixel individually.
a technique giving the ability to see images in 3D. The principles of that are described here.
all objects from the real world, which can be tracked by the VR system to propel their counterparts in the VR. Those include representations of: pistols, shotguns, bats, rackets etc.
USB (Universal Serial Bus)
one of the ways of the communication between computers, gaming consoles and other devices. The signal is transmitted over the cable and through the standardized plugs and sockets. USB can be also used for charging batteries or as a source of power.